Ancient history as an investigation world.
History × education × research × web × interactive media.
People are making, questioning and figuring things out all over Durham. Find something. Start something. X something.
Some Xs have an obvious first question. Some don't. That's the point.
Not polished “success stories.” Real student work: ideas, experiments, websites, films, products, research, prototypes and things that are still a little broken.
History × education × research × web × interactive media.
Horticulture × electronics × AI × environmental.
PSW × OTA/PTA × mechanical × design.
Film × local stories × sound × whatever else it needs.
You don't need to call yourself a maker. Start with whatever you actually have: a project, a frustration, a skill, an obsession or a question.
Show the unfinished thing. Find people who might make it better.
You don't need the solution. Put the observation into the network.
Find a collaborator, perspective, skill or piece of knowledge you're missing.
Find a project that needs what you know—or what you want to learn.
Animals. Cars. Cities. Ancient history. Accessibility. Weird machines. Start there.
Come to a Lab Night, join a swarm, shadow a skill or try something unfamiliar.
A problem can stay a question, become a swarm, or turn into a project. Nobody has to pretend they already know the answer.
Could we measure the force, watch where people struggle and redesign the interaction instead of telling the person to adapt?
The campus already has people, spaces, tools and expertise. DurhamX helps students discover what exists and what access, training or supervision it actually requires.
What you know may be exactly what somebody else is missing. DurhamX makes those signals visible.
Come learn something. Join somebody else's project. Bring an interest. Bring a question. Or just see where you land.
Provocative entry points into fields you may never otherwise encounter. Some become builds; some simply change what you know is possible.
Behaviour first. Sensors second. AI third. Human judgement stays in the loop.
Can accessibility be useful, inexpensive and something you'd actually want in your home?
Start with the phenomenon, not the hype. Then ask whether a computer should—or even can—detect it.